3D Rigging & Modeling

Conceptual designs and the application of rigging and texturing for animation


Future Rig I am working on, Sous-Chef Ribi-erto

-Modeled within 8 hours

-Rigging will be the next step, and the anticipated time frame will be 6-7 hours


Reference used, a concept drawing


Updated Rig work-2-19-2014

Character Animated_Audio from Star Fox 64


    Character rig modeled in Maya 2014
                          


 Model based off of a character design I created




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Work of 2013

A Simple rig, Ik legs, and IK arms. The fingers and feet use set-driven keys. I use blend-shapes for the blinks and the smile. The hair is a simple polygon that has an image applied, with the transparency also set from the same image.