Conceptual designs and the application of rigging and texturing for animation
Future Rig I am working on, Sous-Chef Ribi-erto
-Modeled within 8 hours
-Rigging will be the next step, and the anticipated time frame will be 6-7 hours
Updated Rig work-2-19-2014
Character Animated_Audio from Star Fox 64
-------------------------------------------------------------------------------------------------------------------------
Work of 2013
A Simple rig, Ik legs, and IK arms. The fingers and feet use set-driven keys. I use blend-shapes for the blinks and the smile. The hair is a simple polygon that has an image applied, with the transparency also set from the same image.
Future Rig I am working on, Sous-Chef Ribi-erto
-Modeled within 8 hours
-Rigging will be the next step, and the anticipated time frame will be 6-7 hours
Reference used, a concept drawing
Updated Rig work-2-19-2014
Character Animated_Audio from Star Fox 64
Character rig modeled in Maya 2014
-------------------------------------------------------------------------------------------------------------------------
Work of 2013
A Simple rig, Ik legs, and IK arms. The fingers and feet use set-driven keys. I use blend-shapes for the blinks and the smile. The hair is a simple polygon that has an image applied, with the transparency also set from the same image.